Table of Contents
Wealth
Adventurers accumulate Wealth in the form of treasure, either found in monsters’ lairs or rewarded by NPCs for completing a mission. Treasure includes normal coins (see Money), precious gems and jewellery, magic items, and sometimes other valuables such as incense, spices, art, and so on.
Monetary treasure: Coins, gems, jewellery, and other items of material value grant XP (see Experience) and provide funds for PCs to purchase equipment (see Adventuring Gear and Weapons and Armour), buy mounts and vehicles (see Animals of Burden, Land Vehicles, Water Vessels), and pay for retainers and special services.
Magic items: Do not grant XP, but have special powers useful during adventuring. Common types of magic items include suits of armour, shields, potions, rings, rods, staves, wands, scrolls, swords, and other weapons.
Money
Gold pieces (gp) are the most common currency. Coins made of other metals are also used: platinum (pp, worth 5gp), electrum (ep, worth 1/2gp), silver (sp, worth 1/10gp), and copper (cp, worth 1/100gp). The table below shows conversion rates between coins of different types.
Coin Conversion Rates
| Value in | 1 pp | 1 gp | 1 ep | 1 sp | 1 cp |
|---|---|---|---|---|---|
| pp | 1 | 1/5 | 1/10 | 1/50 | 1/500 |
| gp | 5 | 1 | 1/2 | 1/10 | 1/100 |
| ep | 10 | 2 | 1 | 1/5 | 1/50 |
| sp | 50 | 10 | 5 | 1 | 1/10 |
| cp | 500 | 100 | 50 | 10 | 1 |
Starting Money
PCs start with 3d6 × 10 gold pieces.
Inheritance
Faced with the possibility of character death, players may create a will, declaring an heir who inherits the character’s Wealth. If the referee allows this, the following stipulations apply:
- Tax: Any treasure left as an inheritance will be taxed at 10%.
- Heir: The heir must be a newly created character of 1st level.
- Once only: Inheritance may only be left once by each player.
Domains
When characters have amassed sufficient Wealth, they will often wish to construct a base or stronghold and possibly found a domain.
See Strongholds for full rules on building a stronghold and founding a domain.
