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adventuring:damage_healing_and_death

Damage, Healing, and Death

Damage

All characters and monsters have a hit point total, which represents their ability to avoid death. Many attack forms, including attacks with weapons in combat, subtract hit points from this pool.

Healing

Lost hit points may be restored by rest, magic, or a combination of the two.

Natural Healing

Characters and monsters heal 1d3 hit points per day of complete rest in a safe location. Any interruption of the rest prevents natural healing that day.

Magical Healing

Certain spells and magic items (e.g. potions) can also heal lost hit points. Magical healing is instantaneous.

Death

A character or monster reduced to 0 hit points or less is killed.

Destruction of Items

If a character is killed by a destructive spell or special attack (e.g. a Lightning Bolt spell or a Dragon’s breath), their equipment is assumed to be destroyed. Magic items may be allowed a chance to survive, as follows.
Save: For each magic item, a saving throw is made using the character’s saving throw values.
Bonuses: Magic items that grant a bonus in combat (e.g. magical weapons and armour) can also apply this bonus to the saving throw.

adventuring/damage_healing_and_death.txt · Last modified: by 127.0.0.1

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