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adventuring:morale_optional_rule

Morale (Optional Rule)

The referee may utilise the following system to determine whether monsters and NPCs surrender or flee in combat.

Morale Rating

Monsters are rated for morale with a number from 2–12. This represents their courage in battle. Higher morale scores indicate more fearless monsters.
A score of 2: Means the monster will not fight. No morale checks should be made.
A score of 12: Means the monster fights to the death, never checking morale.
Situational adjustments: The referee may apply morale modifiers from –2 to +2, based on the situation. For example, the side losing a battle might suffer a –1 morale penalty, while the side winning may gain a +1 bonus. Adjustments do not apply to monsters with morale 2 or 12.

When to Check Morale

Monsters make morale checks (rolled by the referee) in two circumstances:
First death on side: The first time one of their number is killed in battle.
Side half incapacitated: When half the monsters are slain, paralysed, etc.

Morale Checks

The referee rolls 2d6 and compares the result against the monsters’ morale score:

  • Higher than morale score: The monsters will surrender or attempt to flee.
  • Equal to or lower than morale score: The monsters will continue to fight.
  • Two successes: If monsters pass 2 morale checks in an encounter, they fight to the death, with no further checks necessary.

Failed Morale Checks

Monsters that fail a morale check either:
Attempt to flee: If they can do so safely. In melee this requires declaring a fighting withdrawal or retreat next combat round.
Surrender: PCs can decide to accept a surrender or keep fighting. NPCs and intelligent monsters that surrender may offer treasure in return for being spared.

Mercenary Morale

Mercenaries have a morale rating and check morale the same as monsters.
Morale rating: Determined solely by the type of troops, see below. The hiring character’s CHA has no influence.
Modifiers: Mercenaries’ morale may be lower in poor conditions (e.g. low wages, abuse, frequent death) or higher in good conditions (e.g. riches, glory in battle).

Mercenary Morale

Troop Type Morale
Untrained, militia 6
Barbarian horde 7
Trained warriors 8
Mounted 1
Elite troops 1
Fanatics, berserkers 2

Retainer Morale

Retainers signed up to work as adventurers, so are not frightened off at the first sign of danger. Retainers do not make morale checks in combat, but a loyalty check may be required in extreme peril (see Retainers).

adventuring/morale_optional_rule.txt · Last modified: by 127.0.0.1

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