Table of Contents
Dwarf (Demihuman Class)
Ability minimums: CON 9
Prime requisite: STR
Hit Die type: 1d8
Combat aptitude: Martial
Maximum level: 12
Armour: Any, including shields
Weapons: Small or normal-sized
Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold
Dwarves are stout demihumans, about 4′ tall and weighing about 150 pounds. They live in clans, each with its own underground stronghold. Clans are usually on good terms and will cooperate in times of need. Dwarves are known for their stubbornness, practicality, and their love of fine craftsmanship, gold, hearty food, and strong drink. Their hair and long beards are black, grey, or brown, and their skin is earthy brown. They are a sturdy people and strongly resilient to magic, as indicated in their saving throw values.
Weapons: Dwarves’ stature means they can only use small or normal-sized weapons. They cannot use longbows or two-handed swords.
Detect Construction Tricks
As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, moving walls, or sloping passages when searching.
Detect Room Traps
Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching (see Dungeon Adventuring).
Infravision
Dwarves have Infravision to 60′ (see Darkness).
Listening at Doors
Dwarves have a 2-in-6 chance of hearing noises (see Dungeon Adventuring).
After Reaching 9th Level
A Dwarf may construct a subterranean stronghold delved beneath hills or mountains. Other dwarves may come to live under the character’s rule, establishing a new clan.
A Dwarf ruler may only hire Dwarf mercenaries. Specialists and retainers of any race may be hired.
Dwarf Level Progression
| Saving Throws | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | XP | HD | THAC0 | D | W | P | B | S |
| 1 | 0 | 1 | 19 [0] | 8 | 9 | 10 | 13 | 12 |
| 2 | 2,200 | 2 | 19 [0] | 8 | 9 | 10 | 13 | 12 |
| 3 | 4,400 | 3 | 19 [0] | 8 | 9 | 10 | 13 | 12 |
| 4 | 8,800 | 4 | 17 [+2] | 6 | 7 | 8 | 10 | 10 |
| 5 | 17,000 | 5 | 17 [+2] | 6 | 7 | 8 | 10 | 10 |
| 6 | 35,000 | 6 | 17 [+2] | 6 | 7 | 8 | 10 | 10 |
| 7 | 70,000 | 7 | 14 [+5] | 4 | 5 | 6 | 7 | 8 |
| 8 | 140,000 | 8 | 14 [+5] | 4 | 5 | 6 | 7 | 8 |
| 9 | 270,000 | 9 | 14 [+5] | 4 | 5 | 6 | 7 | 8 |
| 10 | 400,000 | 9+3* | 12 [+7] | 2 | 3 | 4 | 4 | 6 |
| 11 | 530,000 | 9+6* | 12 [+7] | 2 | 3 | 4 | 4 | 6 |
| 12 | 660,000 | 9+9* | 12 [+7] | 2 | 3 | 4 | 4 | 6 |
THAC0: Attack matrix row to use. (Ascending AC attack bonus in [].)
*: Modifiers from CON no longer apply.
D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.
