Charm Person
Duration: One or more days (see below)
Range: 120′
A single human, demihuman, or human-like monster (see Persons) must save versus spells or be charmed.
Friendship: The subject regards the caster as a close friend and will come to the caster’s defence.
Commands: If they share a language, the caster can give the charmed subject commands, which they will obey.
Subject’s nature: The subject can resist commands that contradict their habits or alignment.
Suicidal commands: Are always refused.
Restrictions: Human-like monsters of greater than 4+1 HD (see Monster Hit Dice Notation) and undead are not affected.
Duration: The charm lasts indefinitely, but the subject is allowed to make further saves versus spells at intervals, depending on their INT score. If one of these saves succeeds, the spell ends.
- INT 8 or less: Once per month.
- INT 9–12: Once per week.
- INT 13 or more: Once per day.
