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magic_user_spells:light_1

Light

Duration: 6 turns +1 per level
Range: 120′

This spell has three usages (chosen when cast):

  1. Conjuring light: In a 15′ radius. The light is sufficient for reading, but is not as bright as daylight. The spell can be cast upon an object, in which case the light moves with the object.
  2. Blinding a creature: By casting the spell upon its eyes. If the target fails a save versus spells, it is blinded for the duration. A blinded creature cannot attack (see Blindness).
  3. Cancelling darkness: Light can cancel a darkness spell (see below).

Reversed: Darkness

Creates a 15′ radius area of magical blackness, preventing normal sight (but not infravision). Like light, it can alternatively be used to blind creatures or to dispel a light spell.

magic_user_spells/light_1.txt · Last modified: by 127.0.0.1

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