User Tools

Site Tools


player_characters:languages

Languages

The native Languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT also know additional Languages (see Ability Scores).

The Common Tongue

The common tongue (sometimes simply called Common) is a language which is widespread among intelligent species. All player character races—as well as many monsters—are able to speak Common.

Dialects

The referee may decide that different cultures in their campaign world use their own language, instead of Common. In this case, characters must choose to speak either Common or a specific regional language.

Alignment Languages

All intelligent beings know a secret, unwritten language of gestures, signs, and code words associated with their alignment. This secret language allows beings of the same alignment to communicate. Beings of another alignment recognise when an alignment language is being used, but cannot understand. It is not possible to learn another alignment language except by changing alignment, in which case the former language is forgotten.

Other Languages

Many demihumans and intelligent monster species have their own language, which characters may be able to learn. The table below lists common Languages which (at the referee’s discretion) players select from if their character’s INT indicates they know additional Languages.

Other Languages

d20 Language d20 Language
1 Bugbear 11 Harpy
2 Doppelgänger 12 Hobgoblin
3 Dragon 13 Kobold
4 Dwarvish 14 Lizardfolk
5 Elvish 15 Medusa
6 Gargoyle 16 Minotaur
7 Gnoll 17 Ogre
8 Gnomish 18 Orcish
9 Goblin 19 Pixie
10 Halfling 20 Human dialect
player_characters/languages.txt · Last modified: by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki