strongholds:construction
Construction
When PCs wish to construct strongholds or any other type of building, the following procedure should be used:
- Permission: If the land to be built on falls within the dominion of an existing ruler, permission must usually be sought. When building in uncharted wilderness, this is not required.
- Clear land: If the Construction site is in the wilderness, all monsters in a 6-mile area must be killed or driven off. On a typical wilderness hex map with a scale of 6 miles per hex, this means all monster lairs in a single hex.
- Design: The player draws up a plan for the desired stronghold and calculates the Construction cost (see Structure Prices). All prices include the cost of materials and labour.
- Review: The referee should review and approve the player’s plans.
- Hire engineers: For every 100,000gp cost of the stronghold, the PC must hire one engineer (see Specialists).
- Construction: Once the land has been cleared and Construction materials delivered, Construction can commence. The stronghold’s total cost determines the time required to build it: one day of game time per 500gp.
- Prepare for settlers: If the PC wishes to found a dominion and attract settlers, a wider area around the stronghold should be cleared of dangers.
Building in Towns
Permission: While local rulers may allow PCs to build in a town, it is unlikely that they will grant permission for the Construction of castles or fortifications.
Costs: When building in an existing town or city, the proximity of materials and labour greatly reduce the costs.
- Stone buildings: Reduced by 60%.
- Wooden buildings: Reduced by 80%.
strongholds/construction.txt · Last modified: by 127.0.0.1
