User Tools

Site Tools


treasures:weapons

Weapons

Magic Weapons

B: d4X: d%Weapon
01–02Arrows +1 (3d10)
1 03–12Arrows +1 (B: 10, X: 2d6)
13–18Arrows +2 (1d6)
2 19–27Axe +1
28–30Axe +2
31–33Bow +1
34–43Crossbow Bolts +1 (2d6)
44–45Crossbow Bolts +1 (3d10)
46–52Crossbow Bolts +2 (1d6)
3 53–55Dagger +1
56 Dagger +2, +3 vs orcs, goblins, and kobolds
4 57–64Mace +1
65–67Mace +2
68 Mace +3
69–74Sling +1
75–82Spear +1
83–86Spear +2
87 Spear +3
88–94War Hammer +1
95–99War Hammer +2
00 War Hammer +3, Dwarven Thrower

B: Beginner characters (levels 1–3)
X: Expert characters (level 4+)
Ammunition: Quantity of arrows/bolts listed in parentheses.

Usage

Per normal race / class restrictions.

Enchanted Weapons

Bonus: Enchanted Weapons specify a bonus that is applied to both attack rolls and damage rolls made with the weapon.
Bonus vs creature type: Some Weapons have a special bonus when used against a certain type of creature.

Cursed Weapons

Penalty: Cursed Weapons specify a penalty that is applied to both attack rolls and damage rolls made with the weapon.
Discarding: Once the weapon has been used in combat, the character comes under the curse and is not able to discard the item. In fact, they will favour the weapon and use it whenever possible. The curse can only be removed with magic.

War Hammer +3, Dwarven Thrower

A Dwarf may throw this war hammer as a missile weapon.
Range: 60′.
After being thrown: It returns to its wielder’s hands.

treasures/weapons.txt · Last modified: by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki